The goal of the game is the Opponent's tower destruction.
All the actions in the game (damage dealing, discarding, repairing, resource management) are produced by appropriate cards. The cards are divided into the following groups:
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1) Creatures (green)
2) Spells
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- direct damage (red)
- repair (brown)
- miscellaneous (blue) |
3) Long duration cards (gray) |
At the beginning of the game the pack is shuffled so that the cards are set accidentally. Then the cards are dealt to players (the quantity of dealt cards can be changed in the game options).
Each of the following turns includes:
- Player turn which enables player to:
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- play any card which price meets to his resources (double click).
- discard any card (right click), losing one turn. |
- dealt Player's cards calculation actions described in the card Action part (damages are caused; resources condition is changed). Long duration cards are placed into stack.
- Opponent turn
- dealt Opponent's cards calculation
- Player's stack calculation Player's stack cards make actions. Cards which duration is over are removed from stack.
- Opponent's stack calculation
- Draw step as many cards from the Deck are dealt to the players as they need for a full hand. If no cards are available, the cards from Grave move to Deck and shuffle.
- Cleanup dealt and removed from the stack cards are moved into grave.
- Resources calculation - Crystals, Forests and Gold Mines produce resources in amount equal to them.
A game ends when the tower height of one of the players is 0 or less.
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